Antilles Maximus
ZionTCD Legacy Rising
80
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Posted - 2012.07.05 07:51:00 -
[1] - Quote
First off, let me say what a great privilege it is to be a part of the testing for Dust 514. I know once this game is release to the public it will blow everyone's minds. I was able to play for a few hours tonight but I have to cut it short due to that lovely thing called a job. Below are some deficiencies that I noticed in this build. These could be roll-over issues from the first build or issues that someone has posted on already but here they are anyway.
- Start Report-
-= During Ambush Matches (Plateau: 30-40 players avg) =-
Minimap: At random times, enemies will not show up on the Minimap. I understand line of sight, sensor range, etc. but what I've experienced is enemy player indicators being non-existent while in close proximity and shooting at me. I am referring only to close range occurrences. This issue often coincides with the name tag issue below.
Enemy Player Name Tag: Multiple instances occurred where I've turned corners or climbed a hill and was face to face with an enemy which has no name tag or "carrot" indicator specifying his direction. This indicator comes in handy when each player is ducking for cover to reload or allow shields to recharge. It seems like once you've engaged in close range combat with an enemy(ies) their target should remain visible on both the Minimap as well as the on-screen name tag.
Map Glitch: Location- Hill (with sectioned wall on top), East side of main road (as seen from overhead view) between the two industrial pipelines. Occurrence- While attempting to climb this hill (via jumping), I have found myself being injured and what seemed like I was being pushed down the hill. Of course, I tried multiple times and was successful on some instances. This leads me to believe it's a glitch and not an inaccessible part of the map.
-= During Skirmish Matches (Plateau: 200+ players avg) =-
Map Glitch: Location- Random, along short walls/barricades Occurrence- IGÇÖve experienced instances where I was running along a wall and instantly appeared on the opposite side of the wall. When I say wall, I mean a concrete barricade or half sized wall parallel to a road, not as part of a building. This actually saved me once from a tankGǪ but itGÇÖs still a glitch.
Map Glitch: Location- Northeast corner of map (as seen from overhead view) at Fitting/Vehicle Request Station Occurrence- After requesting a vehicle, I ran alongside the small platform to the immediate Southeast for cover. As my vehicle was arriving, I darted out to jump in. While sprinting towards my vehicle, a glitch occurred that put me directly facing the wall in a corner near the steps. I backed up and ran to my vehicle. I jumped out of the vehicle and tried it again with the same results. The map glitches and puts me near the stairs.
Tank Turret Delays: Every time I entered the front turret of a tank (about 4 times); I was unable to accurately fire. As I hit the trigger to fire, I heard the sound effect of the cannon but without a tracer or explosion. About 3-4 seconds after the shot, I would hear another shot being fired and then see the tracer from the cannon. This happens when firing rapidly (as you can imagine I was doing when I noticed the cannon was delayed).
Grenade Throwing Delays: When throwing a grenade, I have witnessed similar animation errors as stated above with the tank turret. When I press the trigger, the animation would run smoothly but throw no grenade. Approximately 2-3 seconds later, the grenade would either be rolling on the ground in front of me or it would appear in mid-air as if I had just thrown it.
-End Report-
ThatGÇÖs it for tonight. More tomorrow.
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